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A HARD START

About 9 months ago I had an idea for a unique approach to a gaming supplement, as well as half a dozen other supplements for various genres, and a name. At that point in my life starting a gaming company seemed like a great idea, as I took care of my parents. And so began Chromatic Chameleon.

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Being Multi-Dimensional

Last week, we had an interesting look at the different ways to use secondary characteristics to add dimension to your characters. It is not enough to read your background…”I am a fighter who is a butcher.” You have to actually play these attributes in order to improve your role playing. Say we’re playing Star Trek, for example. Let’s say you create an amazing engineer character. That’s great; you keep the ship running. However, by simply adding a high social attribute and some carousing skills, you get… Scotty!

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Meta Games are Secondary Games.

During the past few weeks, we talked a bit about the power of the secondary. I showed that by focusing on the secondary attributes we can add useful dimensions to our characters. These aspects really come together when we start using them in play. They help to define our characters outside of combat. These attributes also have purpose beyond the table.

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Critique Role: Cooperation not Collusion

Welcome to my new article series: ”Critique Role,” an irregular critique of live gaming. In this installment I’ll be talking about “Critical Role” - a D&D game. Because we all know D&D and you can always watch the episodes for yourself, I’ll skip the details here. Suffice it to say that several weeks ago the Critical Role crew set out to play a social adventure in the big city, but like most D&D games, it turned into a bloody combat. No biggie, that happens all the time, right?

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You can Play Any Time, Anywhere

Hello to you all! Last time I talked about settings we looked at defining the group’s approach to gaming, whether it’s a GM’d approach or a collaborative approach. We followed this up by looking at the three primary approaches to setting: adventure, investigation, and exploration. Today, we will cover many of the basic genres of gaming. Looking at the different genres, you should be aware how they interact with the previously-defined aspects of settings.
Adventure: These are action-based settings:

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Immersion: Is this blog getting deep enough for you?

Is this blog getting deep enough for you? Let’s go deeper. Let’s talk about Immersion. Yes, that hippie word for roleplaying. Some people think it’s annoying, others are scarred by it, while still others see it as the goal of their gaming experience. While roleplaying is important, it’s linked to the mechanics of the game, so it’s a hard topic to discuss in general terms. Later we can talk about group tactics and other roleplaying aspects of gaming, but before we get down to business: Why are we talking about this stuff?

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