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The Mechanics of Creating Gaming Groups

Everyone up for a short post? Here goes.
Finding Your Group
Over the last year I’ve been stuck in Northern Houston, without access to a ride. I don’t have a gaming group here, and the other players I know all have family responsibilities or live in isolated areas that prevent them from forming a regular group. Of course once you’ve been bitten by the gaming bug, it’s hard to avoid thinking about gaming. Have you ever been in this position yourself? Are you in this position now? What is one to do?

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Class or Career: Who you are or what you want to

Hello fellow players. A month ago [LINK] we talked about the difference between random stat generation and point-buy systems. Tonight I hope to shed some light on the next major issue of character creation: choosing a class or creating a career. Class-based systems are linked to traditional wargaming. Career systems were designed as a way of addressing some of the issues inherent in class-based systems. Just as I did last month, I will look at both approaches and discuss how they affect us as players.

Class-Based Systems

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Playing Into Type

Welcome back! A few weeks ago, we examined a basic aspect of character generation. At the end of the article, we touched briefly on how knowing your play style helps you pick a game that suits you best. Today, we will use Robin D. Laws’ “Player Types” to discuss how people play, hopefully giving insight into your style. Remember these are just Laws’ approach, modified by me to talk to you, the player. The types can blend and your mileage may vary.

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A Party of Adventurers is a Troupe of Investigators Exploring

Howdy, Adventurers. I started this blog because statements like “I believe a good game depends on the GM” seemed so wrong to me. Just do the math. A typical game table has 5 people around the table; 4 are players, the other is the GM. If four-fifths of the table are doing nothing, the GM just created the background, theme, mood and setting for a novel without the actions of characters. What is the responsibility of the players to the setting?

Let’s start from the top. What do the players do? With such a fundamental question, it’s best to start with some basic definitions.

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Is Meta Better?

I imagine metagaming originally occurred the first time someone got a look at Gygax’s or Anderson’s notes. This use of player knowledge was probably called “cheating” from the start. To ensure we are on the same page, let’s use this Wikipedia article to define it. Go ahead; I’ll wait.
Metagaming in role playing.

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Random Stats or Point-Buys?

Hi friends. This is the second blog and it’s time to quit counting for a while, as I try to set up a schedule. This week we’re going to talk about the fundamentals of character creation: point-buy systems vs. random stats. The classic random system is DnD and the most obvious point-buy system is GURPS. Most of us are aware of which game is which, but there are fundamental differences between them that are worth discussing.

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