Hello fellow players. A month ago [LINK] we talked about the difference between random stat generation and point-buy systems. Tonight I hope to shed some light on the next major issue of character creation: choosing a class or creating a career. Class-based systems are linked to traditional wargaming. Career systems were designed as a way of addressing some of the issues inherent in class-based systems. Just as I did last month, I will look at both approaches and discuss how they affect us as players.