Class or Career: Who you are or what you want to

Hello fellow players. A month ago [LINK] we talked about the difference between random stat generation and point-buy systems. Tonight I hope to shed some light on the next major issue of character creation: choosing a class or creating a career. Class-based systems are linked to traditional wargaming. Career systems were designed as a way of addressing some of the issues inherent in class-based systems. Just as I did last month, I will look at both approaches and discuss how they affect us as players.

Class-Based Systems

Playing Into Type

Welcome back! A few weeks ago, we examined a basic aspect of character generation. At the end of the article, we touched briefly on how knowing your play style helps you pick a game that suits you best. Today, we will use Robin D. Laws’ “Player Types” to discuss how people play, hopefully giving insight into your style. Remember these are just Laws’ approach, modified by me to talk to you, the player. The types can blend and your mileage may vary.

A Party of Adventurers is a Troupe of Investigators Exploring

Howdy, Adventurers. I started this blog because statements like “I believe a good game depends on the GM” seemed so wrong to me. Just do the math. A typical game table has 5 people around the table; 4 are players, the other is the GM. If four-fifths of the table are doing nothing, the GM just created the background, theme, mood and setting for a novel without the actions of characters. What is the responsibility of the players to the setting?

Let’s start from the top. What do the players do? With such a fundamental question, it’s best to start with some basic definitions.

Is Meta Better?

I imagine metagaming originally occurred the first time someone got a look at Gygax’s or Anderson’s notes. This use of player knowledge was probably called “cheating” from the start. To ensure we are on the same page, let’s use this Wikipedia article to define it. Go ahead; I’ll wait.
Metagaming in role playing.


Joined Tod Foley’s UbiquiCity project: a Cyberpunkish anthology and setting-building project with 9 other writers and game designers.

Received our first commission art work for the company. Done by Ioana Muresan, this piece of multi genre banner art reflects the focus of Chromatic Chameleon. We are hoping to bring her on as the main artist, for Asteria Rising.

Trying to fix our forum issues.

Finished working on UbiCity for now

Random Stats or Point-Buys?

Hi friends. This is the second blog and it’s time to quit counting for a while, as I try to set up a schedule. This week we’re going to talk about the fundamentals of character creation: point-buy systems vs. random stats. The classic random system is DnD and the most obvious point-buy system is GURPS. Most of us are aware of which game is which, but there are fundamental differences between them that are worth discussing.

Hello, Fellow Players: Welcome to the Other Side of the Table.

I thought, an introduction to the blog is needed so you know where I am going. Anyone who reads roleplaying blogs or listen to podcasts, or view video blogs, knows many cover how to be the best game master, while only a few cover how to be the best player. This strikes me as odd, considering everyone knows there are more players than game masters. You would think the hobby would focus on players and playing. That’s why we are here. I thought about the title for a while.


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Introduction: T Reynolds, Owner and Writer

I have been gaming since 1979 or so that gives me experience…too much for some. In the early 2000s, I broke into writing games by working with BITS followed by Polymancer Magazine. In the next decade, I moved into Independent storyteller games and even joined a game design organization in Portland. I recently wrote an article for an academic work on role playing that went nowhere. Same with a chance for freelance work with FASA...though that might work out so I can't talk much about that.