Anxiety

Chromatic Chameleon's picture

The Horrors We Harbor

When playing in a horror game we often rely almost entirely on the GM to set the stage and indicate the emotions that our superheroes must fight through. I'll talk more about horror stories when we get to the system blogs, but right now I want to talk about playing in a horror game. I think the ultimate goal of the player in a horror game is to help the GM by playing into the fear instead of ignoring it. To do this, we must understand fear.

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