We have talked about creating a celebration; now it's time to think about the celebrating. I wanted to simply entitle this piece “Celebrate Good Times,” but if you think about it, not all celebrations are good times. Some are somber occasions, some are evil revelries, and some are just gatherings. Some of them get perverted over time, picking up new meanings and changing into new celebrations. Keep in mind that there are two formative aspects of celebrations in our games: Player-designed celebrations and GM-designed celebrations.