Railroad

Sandbox Railroads

Sandbox vs Railroad
Over the last few years this blog has focused on player-centric themes, by using a four-part method. This month I'm going to deviate a bit by covering a topic normally reserved for GMs, and by doing a long-form essay. If this approach works well, I might keep the longer once-a-month essay.

While the railroad/sandbox duality is typically considered a GM problem, it's still true that the Players must play in this duality, so this is a topic that's of importance to them as well.

Action

In designing dramatic campaigns we focus on the character, creating intimate settings that allow Players to inhabit their character’s background, leading (hopefully) to the flourishing of the character(s). What does this mean for action adventures? If we put less focus on character backgrounds, what role do Players have in creating an action setting?