Your character is set, their tragic life is just getting started, and you understand all about being a supporting actor; now it's time to turn toward creating a dramatic atmosphere. When talking about Setting we need to consider both the campaign setting and individual scenes. The campaign setting is there to set the general themes of the drama, while individual scenes provide space for each character to show off their feelings about the world around them, and to indicate how the story affects them.
Throughout this blog I have stressed the role of Players becoming more proactive when it comes to developing the setting of their world. One of the key ways to do this is to understand how they interact with the world. In “The Power to Name,” we talked about the power to control your own background relationships. This time we'll talk about the rest of the setting. NPCs are often played in a conflicting manner: either directly as enemies or as “Hostile Witnesses,” as many GMs tend not to want to give the milk away for free.
Hello to you all! Last time I talked about settings we looked at defining the group’s approach to gaming, whether it’s a GM’d approach or a collaborative approach. We followed this up by looking at the three primary approaches to setting: adventure, investigation, and exploration. Today, we will cover many of the basic genres of gaming. Looking at the different genres, you should be aware how they interact with the previously-defined aspects of settings.
Adventure: These are action-based settings:
Howdy, Adventurers. I started this blog because statements like “I believe a good game depends on the GM” seemed so wrong to me. Just do the math. A typical game table has 5 people around the table; 4 are players, the other is the GM. If four-fifths of the table are doing nothing, the GM just created the background, theme, mood and setting for a novel without the actions of characters. What is the responsibility of the players to the setting?
Let’s start from the top. What do the players do? With such a fundamental question, it’s best to start with some basic definitions.
I thought, an introduction to the blog is needed so you know where I am going. Anyone who reads roleplaying blogs or listen to podcasts, or view video blogs, knows many cover how to be the best game master, while only a few cover how to be the best player. This strikes me as odd, considering everyone knows there are more players than game masters. You would think the hobby would focus on players and playing. That’s why we are here. I thought about the title for a while.