Chromatic Chameleon

We are small guild of game lovers whose goal it is to create settings to explore different mechanics. To introduce ourselves to you, we are starting with the world of Asteria Rising. This fantasy setting will support nearly a dozen great game systems. Future explorations will include horror, science fiction, cyberpunk, and possibly some westerns or urban fantasy works as well.

Otherside of the Table

Sandbox vs Railroad
Over the last few years this blog has focused on player-centric themes, by using a four-part method. This month I'm going to deviate a bit by covering a topic normally reserved for GMs, and by doing a long-form essay. If this approach works well, I might keep the longer once-a-month essay.

While the railroad/sandbox duality is typically considered a GM problem, it's still true that the Players must play in this duality, so this is a topic that's of importance to them as well.

The term "Sandbox" was borrowed from computer game designers; it simply described an open setting in which the Players could decide on their actions and the GM (or computer) would respond to them. Now of course, many Players depend on the GM to generate the action, but others say call this "railroading" because it decreases Player or PC agency. Agency, then, is the ability to make decisions or take actions that matter.

Now Available

Now out: Our first full ebook-- An anthology of our Blog "The Other Side of Table" along with 5 bonus blogs you can only get in the book!

Available at DrivethruRPG.

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During the past few weeks, we talked a bit about the power of the secondary. I showed that by focusing on the secondary attributes we can add useful dimensions to our characters. These aspects really come together when we start using them in play. They help to define our characters outside of combat. These attributes also have purpose beyond the table.

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