Chromatic Chameleon

We are small guild of game lovers whose goal it is to create settings to explore different mechanics. To introduce ourselves to you, we are starting with the world of Asteria Rising. This fantasy setting will support nearly a dozen great game systems. Future explorations will include horror, science fiction, cyberpunk, and possibly some westerns or urban fantasy works as well.

Otherside of the Table

Sandbox vs Railroad
Over the last few years this blog has focused on player-centric themes, by using a four-part method. This month I'm going to deviate a bit by covering a topic normally reserved for GMs, and by doing a long-form essay. If this approach works well, I might keep the longer once-a-month essay.

While the railroad/sandbox duality is typically considered a GM problem, it's still true that the Players must play in this duality, so this is a topic that's of importance to them as well.

The term "Sandbox" was borrowed from computer game designers; it simply described an open setting in which the Players could decide on their actions and the GM (or computer) would respond to them. Now of course, many Players depend on the GM to generate the action, but others say call this "railroading" because it decreases Player or PC agency. Agency, then, is the ability to make decisions or take actions that matter.

Now Available

Now out: Our first full ebook-- An anthology of our Blog "The Other Side of Table" along with 5 bonus blogs you can only get in the book!

Available at DrivethruRPG.

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Looking back at the previous points, we saw that celebrations are great opportunities to show off various aspects of your character. They give you a reason to live, not just to struggle and kill. We learned that the key to roleplaying a celebration is understanding the rituals of the celebration, and the various ways your character might approach these rituals. When we talked about hanging out with friends in the meta-gaming section, we observed that celebrations help bond friendships and can extend far beyond gaming. Similarly, a good celebration in-game should bond our PCs. Keeping these ideas in mind we can develop all manner of celebrations for our games.

Let's finish this talk about celebrations by applying them to setting development. I'll begin with a little background.

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